I'm amazed about the 32 kHz vs 32.040 kHz difference breaking actual games (not TASbot speedruns.) Were programmers counting clock cycles back then? (Writing for, say, an Atari 2600, of course they ...
The speedrunning community is trying to wrap its head around a technological phenomenon that is seemingly causing the SNES to run games faster as it ages. Alarm bells rang in early February when ...
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